wed 24/04/2019

Modern Combat 5: Blackout | reviews, news & interviews

Modern Combat 5: Blackout

Modern Combat 5: Blackout

A fully-fledged first-person shooter on your phone or tablet

'Modern Combat 5: Blackout': Technologically stunning, narratively missing in action

On technical grounds, it's pretty hard as a gamer not to simply be amazed by Modern Combat 5 – it is, pretty much, a fully-functioned, first-person shooter to rival Call Of Duty and Battlefield, only on your phone rather than a dedicated home console.

That's not just talking in terms of visuals – although they're the most immediately impressive thing about the game. As well as the graphics, there's the amount of single-player missions, the multi-player and the plethora of side-quests, weapons upgrades and loadout options available also.

Modern Combat 5 - inspired by Call Of Duty Modern Warfare, Battlefield and other first-person shooters/FPSUnfortunately, visual and technical elements are not the only things carried across from classic console shooters. Grunting incoherent hero? Check. Endless room/corridor/room single-player repetition? Check. Horrifically steep learning curve online, playing against those who've already invested lots of time grinding up their weapons and class stats? Check.

On top of that, MC5 adds a specifically mobile wrinkle too – its control schemes. Transferring games which normally take all ten fingers to control and a gamepad honed through decades of design iterations to a screen and two proddy fingers is a thankless task, no doubt. But the game still features far too many "oops I just hit grenade instead of shoot" moments and too much time looking around at the floor, or slowly moving sights in on an enemy while they pepper you.

Modern Combat 5 - inspired by Call Of Duty Modern Warfare, Battlefield and other first-person shooters/FPSAndroid gamers at least get to use "HID" gamepads for controls – although this means an extra cost. But no such luck for iPhone or iPad users yet.

Ultimately, the result is uncanny – a superbly accurate copy of Modern Warfare on a far tinier screen than normal. But whether aping games that are so derivative, incoherent and aggressive is a good thing depends on your tolerance for the genre, and for some ropey mobile controls.

Grunting incoherent hero? Check

rating

Editor Rating: 
3
Average: 3 (1 vote)

Share this article

Add comment

Subscribe to theartsdesk.com

Thank you for continuing to read our work on theartsdesk.com. For unlimited access to every article in its entirety, including our archive of more than 10,000 pieces, we're asking for £3.95 per month or £30 per year. We feel it's a very good deal, and hope you do too.

To take an annual subscription now simply click here.

And if you're looking for that extra gift for a friend or family member, why not treat them to a theartsdesk.com gift subscription?

newsletter

Get a weekly digest of our critical highlights in your inbox each Thursday!

Simply enter your email address in the box below

View previous newsletters