mon 18/12/2017

Gaming

Star Wars Battlefront II review - an opportunity missed

This sequel to the reasonably well-received 2015 game has attempted to address the initial criticisms of the first title lacking offline gameplay by incorporating a new single player campaign, with mixed results.Let’s cut straight to the chase, the...

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Lego Marvel Super Heroes 2 review - more high-quality family entertainment

Lego games are legion; the blockbuster licenses, ranging from comicbook cross-overs to TV show adaptations and, of course, the Lego Movie behemoth, dominate the family-friendly gaming space. And with good reason: for co-operative fun that...

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Call of Duty: WWII review - war is an unpleasant business

Like an incoming artillery shell, nothing screams “Christmas is coming!” like another Call of Duty game crash landing on the shelves. The mega-budget war franchise makes more money than Santa at this time of year and just to add to the annual...

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h.Club 100 Awards 2017: The Winners

At a festive ceremony on Tuesday night at The Hospital Club in central London, the winners were announced for this year's h.Club 100 Awards. The distinguished broacaster John Simpson (pictured below) gave an impassioned keynote address about the...

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FIFA 18 review - as polished as football silverware

As predictable as night following day, you can almost sense the transitional change from summer to autumn by the onset of a new football season accompanied by the latest FIFA instalment. Football needs context for it to grab the armchair midfield...

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Destiny 2 review - a worthy follow-up to the biggest game of a generation

The first Destiny game cost an eye-watering $500 million to produce and promptly banked $500 million from first-week sales. It was the biggest new franchise launch of all time. Following the lead from Hollywood, the equation of big budget equals...

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Uncharted: The Lost Legacy review - absolutely beautiful and still great fun to play

We’ve been here before, May last year to be exact. The lead characters are different but the locations look much the same. We’re still swinging on ropes, jumping into duck-and-cover gunplay, searching for lost treasures and solving rudimentary...

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Agents of Mayhem review - digital déjà vu

Once upon a time there was a game called Grand Theft Auto that opened the door to free-roaming open-world games. It spawned a whole load of "me too" offspring, mostly bad, some good. Among the more promising relatives were the Saints Row titles...

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h.Club 100 Awards: Video games - you've come a long way, baby

In a recent review on theartsdesk, Stuart Houghton did a thoroughly surgical job of dissecting the ancient argument that video games could never be art, by serving up 10 perfect examples to the contrary. Now with the forthcoming h.Club 100 Awards,...

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Enter theartsdesk's Young Reviewer of the Year Award

The Hospital Club’s annual h.Club100 awards celebrate the most influential and innovative people working in the UK’s creative industries, with nominations from the worlds of film and fashion, art, advertising, theatre, music, television and more....

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Get Even review – good idea ineptly handled

Appreciating art involves applauding experimentation, but when you break new ground you don’t always land on your feet. Case in point: Get Even, a game that tells an old story in a new way, and at times, pays a high price for attempting innovation....

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Are video games an art form? Unquestionably

It is 2017 and we are still having this conversation: are video games art? We have been using computers to play games for at least 55 years. Arguably the first true computer game, Spacewar!, was developed in 1962 at MIT, although simple games had...

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