Torchlight II | Gaming reviews, news & interviews
Less about plot and character, more about quests and killing
It’s all about the smash and grab in Runic Games’ new adventure Torchlight II, which offers up more booty than you can shake a rune-encrusted staff at. Forget story and character, the aim of this slickly designed action RPG is quests, exploration, and killing copious amounts of enemies with a plethora of weaponry.
Accompanied by Matt Uelmen’s beautiful soundtrack, your character gallivants through the game’s levels collecting so much stuff that it becomes frequently necessary to load your critter companion up like a pack mule and send them back to town to flog your unwanted gear. And get some shopping while they’re at it. This double inventory option gives you the advantage of being able to spend even more time sifting through items and weighing up their pros and cons. Heaven for the OCD mind, but a nightmare if you become so entangled in statistics you forget to play the game.
Your companion is not just a glorified backpack though; they’re also pretty handy in a fight. With three different mood modes, it can either be a passive pet, a defensive friend, or a throat-tearing beast, polishing off groups of enemies While-U-Wait. In fact one of the only criticisms of the game is that it can be a little too easy, as there are certain spells and abilities which seem to override the difficulty modes.
There are four character classes: Berserker, Embermage, Engineer and Outlander. Each one is carefully tailored to give a very different experience depending on which one you choose, a common boast but rarely a reality in most ARPGs. This character differentiation is a vital attribute to a game which, though it breaks no new ground in the genre, will come into a world of its own with its multiplayer option.
Adventuring can be a lonely vocation, and one of the main criticisms of the original Torchlight was the lack of a co-op mode. Torchlight II has responded to this cry in the dark by carefully constructing a multiplayer option which - via randomly generated levels and an array of character modifications - ensures that your travelling companions will not look or behave the same way, and also that the levels, enemies and treasure you plunder will be different every time you play.
So whether you are lone-wolfing it at the end of the day when you’ve finished your paperwork, or you’re part of a rag-tag troupe out for a rampage, Torchlight II is a re-inventive game with longevity and style. And booty. Did I mention all the booty?
- Torchlight II developed and published by Runic Games. Platform: PC
Subscribe to theartsdesk.com
Thank you for continuing to read our work on theartsdesk.com. For unlimited access to every article in its entirety, including our archive of more than 10,000 pieces, we're asking for £2.95 per month or £25 per year. We feel it's a very good deal, and hope you do too.
To take an annual subscription now simply click here.
And if you're looking for that extra gift for a friend or family member, why not treat them to a theartsdesk.com gift subscription?
Home isn’t where the heart is in this overly ambitious shooter
Chaotic, cartoony, co-operative carnage
A clever card game that benefits from a digital makeover
Spit and polish trumps bodge it and scarper
Nintendo makes a surprising choice for its first mobile app
Snap defeat from the jaws of victory in this hardcore RPG action adventure
Open world means open season in this massive online apocalyptic shooter
An entertaining spin on a well-worn formula
Become a beast master in a caveman caper and lose yourself in a quirky but quality shooter with great multiplayer potential
A colourful and fun take on the survival sim
Small thread, big heart
A tactile puzzle of ingenious construction