Resonance | Gaming reviews, news & interviews
New point-and-click adventure game is marred by pernickety processes and poor Pixel resolution
Science gone horribly wrong. Paper trails as long and arduous as the Northwest Passage. Rogue detectives, ruthless reporters, treacherous geeks and doctors plagued by recurring nightmares. With the end of the world at stake it’s all to play for in Resonance, the new point-and-click adventure game from Xii Games.
Taking place 60 hours before a global cataclysmic event, our four protagonists Ed, Anna, Ray and Bennet, find themselves ensnared in a web of code-breaking, password-stealing, DNA-switching, dream-deciphering and magnet-manipulating machinations, with puzzles harder than the Guardian cryptic crossword.
Not simply a homage to Nineties gaming, Resonance boasts several new developments, such as the ability to alternate between characters in the same scene, positioning them like chess pieces. Note also the creation of two separate inventories for long- and short-term memory, allowing the player to access and utilise their memories on other objects and people.
Unfortunately these inventories are not shared between the four characters, and so interchanging memories and objects can become a pernickety and joyless process at times. Pixel resolution can also be a bit of a fiddle (just like in the old days), meaning objects can be obscured, and if you don’t take care where you hover your cursor, you’ll miss key items and render yourself entirely impotent.
If you haven’t thrown your mouse across the room or slammed your laptop lid down in pure disgust after half-an-hour, then you’re either a genius or you’re using an online walkthrough. In the end it's the satisfaction of working out the puzzles by yourself and watching the excellent story unfold which is the real pay-off.
Subscribe to theartsdesk.com
Thank you for continuing to read our work on theartsdesk.com. For unlimited access to every article in its entirety, including our archive of more than 7,000 pieces, we're asking for £2.95 per month or £25 per year. We feel it's a very good deal, and hope you do too.
To take an annual subscription now simply click here.
And if you're looking for that extra gift for a friend or family member, why not treat them to a theartsdesk.com gift subscription?
The smartest stealth series reboots with an attempt to blend in with its surroundings
Whip smart? Hardly – this action-adventure sequel jumps the franchise off a cliff
This "endless runner" gets off to a slow start, but the result is worth the wait
The spirit of Hunter S Thompson haunts this comedy adventure
A cynical attempt to squeeze cash from players by any means necessary
A role-playing game that breaks the fourth wall... but why?
A classic game delivers a deep mobile experience
Human frailty and a dread enemy give this beautiful tactical battle game an edge
A mobile game that matches the visuals and (sadly) lack of imagination of console games.
Crystal ball gazing on what should be the most exciting games of 2014
Salvaging the best bits from the wreckage of the console videogame implosion
If you play only one game this year, make it one from this list...