Primordia | Gaming reviews, news & interviews
A sneak preview of what's shaping up to be one of the most artistically exceptional games of recent years
I have been fortunate indeed this week, having been given a sneaky peek at the preview build of Wormwood Studio's and Wadjet Eye Games’ upcoming point-and-click Primordia. And from what my time with the game has shown me, it’s going to be an absolute beauty.
As we all know, life as an independent engineering robot can be trying at times. Just when you – Horatio Nullbuilt version 5 – have finished fixing one part of your wrecked ship, a marauding laserbot with a serious personality-chip malfunction melts through your hull and steals your power core. If that wasn’t bad enough, your ship, the UNNIC, is still knackered, and your only company is a sarcastic hoverbot called Crispin who is constantly bemoaning his lack of legs and arms.
Unlike with a lot of point-and-click games, you will not want to hurl your computer out of the window
With your power draining fast, there’s nothing else for it but to venture out into the post-apocalyptic wasteland and track the mechanical menace down, even if it means a trip to the ominous Metropol City. And so in traditional point-and-click fashion the problem-solving begins, as you search not only for your power source, but also for the secret of Horatio’s past.
The most outstanding thing about this game is undeniably the artistic design. The graphics are simply beautiful, and the dedication to the concept art blends down into every last pixel. A sepia-tinged landscape of rusting Geiger-esque formations, even the robots look like they’re made of calcified bone and gristle.
It’s also not ruinously frustrating in its complexity. The bitchy interchanges between loitering characters provide amusing respite while your brain furiously calculates, but they also provide you with golden nuggets of clues if your mental acrobatics take too long. Unlike with a lot of point-and-click games, you will not want to hurl your computer out of the window after 10 minutes.
Despite its unfinished state, this game is shaping up to be one of the most artistically exceptional games to be released in years, and I can’t wait for the finished product.
- Primordia will be released on 5 December. Developed by Wormwood Studios, published by Wadjet Eye Games. Platform: PC
Subscribe to theartsdesk.com
Thank you for continuing to read our work on theartsdesk.com. For unlimited access to every article in its entirety, including our archive of more than 7,000 pieces, we're asking for £2.95 per month or £25 per year. We feel it's a very good deal, and hope you do too.
To take an annual subscription now simply click here.
And if you're looking for that extra gift for a friend or family member, why not treat them to a theartsdesk.com gift subscription?
A 'free-to-play' game that satirises its own modus operandi
Cheesily-named puzzle game mixes Tetris and Lemmings…
A finely tuned test of skill that will draw you back for just one more try
Action, if not morality, in the sights of this sniping action game
A simple yet deep puzzle game with frustrating controls
This ghostly detective adventure could have been intriguing…
A mind-twisting puzzle game that brings MC Escher's worlds to life
Hacking a grim Chicago in this morally confused action-adventure
A visually striking action-adventure with a tad too much complex combat
Time travelling platform games seem to be everywhere and when these days...
Games within games as an intriguing experiment passes the halfway point
A deftly balanced role-playing game with beautiful visual design – what's not to like?