sci-fi
Simon Munk
Should games be challenging? One of the perennial design challenges of videogames. Make a game too tough and you'll put people off; make it too easy and you'll offer no interest. And then there's the tricky issue of individuals having vastly different play styles and abilities.Bloodborne and its predecessors Dark Souls and Demon's Souls offer no sliding scale of player-set difficulty and, while you're at it, little in the way of mercy. I absolutely loathed the Souls games – for making me feel rubbish as a gamer, for making me die over and over, for offering no incentive, no easy way in, no Read more ...
Barney Harsent
Warning! Spoilers ahead, etc… Bearing in mind the high-octane thrills of recent Marvel forays into cinema, Agents of S.H.I.E.L.D. is a surprisingly unshowy show. Some have taken this to be a good thing, though I suspect these people simply don’t like comic book adaptations or superheroes much. Me? I love comic-book characters – preferably covered in spandex and the sweat of battle. I want to see them have a massive scrap and fight personal demons along with extraterrestrial threats and improbably accented supervillains.Marvel's Agents of S.H.I.E.L.D. isn’t known for that, but the last episode Read more ...
emma.simmonds
An innocent is corrupted in South African director Neill's Blomkamp's third feature (co-written with his wife Terri Tatchell), but the kid in question is far from what you'd expect. Set in the near future, it focuses on a reprogrammed police robot with the consciousness, sensitivity and suggestibility of a child - a lovably tatty piece of tech who has been literally labelled a reject, and who sports bunny ears, graffiti and gangster bling.Based on Blomkamp's 2004 short Tetra Vaal and located in his home-town of Johannesburg, Chappie focuses on Deon Wilson (Dev Patel) the lead developer at a Read more ...
Simon Munk
A shambling corpse, desperately gouging anything that comes near it for sustenance, a shadow of its former self. I'm not talking of the zombies that infest this game, but the Resident Evil series itself and its iconic Japanese publisher Capcom.For those not familiar with the Resident Evil series, this wildly successful set of games jump-started the "survival horror" genre in 1996, and has since spawned an army of spin-off game titles and films, while the main series has mutated – from slow-paced adventure to high-speed action.The original Revelations saw the game broken into TV-style " Read more ...
Simon Munk
The gloom of Victorian London might be shared with The Order: 1886, also reviewed this week, but the games couldn't be further apart. In Sunless Sea, you play a nautical captain, navigating the "Unterzee" of the waters surrounding a fallen, underground London. Or rather, you play lots of captains – because if this cruel game is about anything, it's about repeated death.Death comes from being eaten by a crew turned cannibal from a lack of supplies, from drowning after pirates hole your hull, or from your ship being swallowed whole by one of many foul monsters prowling the blacked-out waters. Read more ...
Simon Munk
In terms of atmosphere, The Order: 1886 wins out in spades. It's just everywhere else that it falls down, unfortunately.Sneaking through the Ripper-stalked streets of an alternative Victorian Whitechapel, you can almost smell the stink of the slums. And certainly this matches the recent Assassin's Creed: Unity for the detailed and fetid depiction of dirty, litter-strewn cobbled streets. It's moments like this that The Order does excellently.Another high point is when the zeppelin you're on board crashes into Crystal Palace (about 50 years early, but never mind), and you stagger out of the Read more ...
Simon Munk
Techland's previous first-person zombie game was Dead Island. This swaps its beach resort location for a nondescript south American city, and its supercharged, cobbled-together weaponry for parkour-style run-jump-climb agility. One of these swaps is good news, the other not so much.Crash-landing in the zombie-infested city of Harran, your undercover government operative has to ingratiate himself with the locals, trying to survive holed up in a tower block. How he does that is largely by going and fetching things for them from all over.On the way, you also get to open up "safe houses" and Read more ...
Simon Munk
Four human players team up to take on a monster – also played by another player. That's the simple version of Evolve, a mainly multiplayer online game developed by the team that created the superlative squad horror series Left 4 Dead. It's a great idea – but is let down in execution, so far.The core of Evolve is its asymmetric play – with each side and each character requiring radically different approaches and skills even within one match. As the monster, you start each match in a weak position. You've got to move fast, but stealthily, through the industrial areas and jungles of the alien Read more ...
Adam Sweeting
This almost-no-budget feature by writer/director James Ward Byrkit was created by gathering eight of his actor-friends in his Santa Monica living room, and giving each of them a daily page of notes about their character on which to base their improvised performance. Five nights of shooting gave Byrkit enough material for the finished product, but questions must be asked about whether the process justified the flick's 88 minute running time.Coherence resembles a postgrad science project masquerading as drama. Byrkit's aim was to explore the theoretical notion of parallel universes and Read more ...
Adam Sweeting
The Wachowskis' sci-fi blockbuster has been getting a kicking from the Stateside critics, but perhaps that's because it's a bit of a shape-shifter with multiple personalities. Part dystopian fantasy, part fairy tale, part cosmic epic, all rolled up in a whole lot of astonishingly vivid special effects, Jupiter Ascending is like spending a day at Alton Towers with your brain marinating in mescaline.Admittedly I was fortunate enough to see this on an IMAX screen in 3D, but I tottered from the exit afterwards with my senses authentically jangled. Two hours of intergalactic travel aboard space Read more ...
Simon Munk
High school – lockers, cliques, jocks. Do these things really even exist? Like Downton Abbey for American viewers, "high school" for non-Americans is a set of abstracted tropes, with most of us unable to tell how close or far from reality they are. Here they're played out to full effect in this tale of an emo girl who suddenly finds herself with time-rewinding powers.In Episode 1, so-called because this is a new-fangled "episodic" game, its plot and secrets released in stages like a TV season, there's no glamour to these time-travel powers so far – no Hitler assassinations, no amazing bets Read more ...
Nick Hasted
Alex Garland’s directorial debut is spare, clever s.f. Ever since he began his now abandoned novelist’s career with The Beach, he has known how to drive high-concept narratives home, viscerally fuelling them with human foibles. Ex Machina’s tale of artificial, attractive intelligence rings subtle changes on familiar s.f. ideas, while keeping within the clean lines of a mostly three-hand drama. When callow internet search engine employee Caleb (Domhnall Gleeson) wins a competition to visit his company’s legendary founder Nathan (Oscar Isaac, pictured below right with Gleeson) in his isolated Read more ...