gaming reviews
Simon Munk

The bassline starts, "1979" flashes up on screen and, over a scratchy recording, the voice intones "Walking down the street, I get punched; you're walking down the street, you get punched".

PunksNotDead's not going to hold your attention for more than a few minutes, but in those few minutes, this hyperkinetic, luridly day-glo explosion of punk attitude and violence encapsulates everything that's great about the indie games scene – it's the ideas, stupid (and they're free).

Helen K Parker

It’s easy to understand, while you’re being chastised by a pair of psychedelically coloured elephant-like beings over your inability to collect enough coins, why this new game from indie developer Jake Clover has been described as the most WTF game ever.

Simon Munk

We're at a moment of change in games – new consoles, new ideas, new ways of playing. And what better game to usher out one era and in a new one than BioShock Infinite?

This first-person shooter is still wedded to the core mechanics of traditional big-budget console gaming, but layered on top of a core of classic run-and-gun is a series of innovations in terms of character, script, gameplay and scope of theme that point to exciting potential future directions for the next generation of games.

Helen K Parker

As the sun sets on the age of the Xbox 360, its swansong is an entertaining game that shows promising potential, but doesn’t really knock your socks off. A prequel to the previous Gears of War games, Judgement opens in the days immediately following the "Emergence Day" on the planet Sera, when the original inhabitants of the planet decided to crawl out of the woodwork and wreak havoc on mankind.

Helen K Parker

You have just walked into a large white room. The only thing in the room is a sign on the ceiling. You look up. The sign says, "Don’t look down." You immediately look down. Before you have time to run, the floor has melted away beneath your feet and you are tumbling into an abyss as punishment for obeying your reflexes.

Simon Munk

Like a faded star, wearing the moth eaten dresses of her past, still stalking a shuttered Hollywood set, Lara Croft has seen better days. Ah, the old days – she made or broke consoles, appeared on fashion magazine covers, had Angelina Jolie play her in the movies.

Simon Munk

Crysis 3 arrives as the current generation of console hardware is being shuffled over to make way for the next – normally a very fertile time for games. Usually, the best games come out late in a home console's lifespan – when developers have learnt how to make the most of the hardware and tools they have, when creators can concentrate on just making good games and good art.

Helen K Parker

There has been some serious philosophising going on in the Konami offices, about whether it is morally acceptable to graphically slice up human beings into bite-sized chunks with katana swords in slow motion. Their answer to this question was impressive: you can if you turn them all into half-human cyborgs. Blood, guts and electrical wiring makes all the difference. It’s a pity then that they didn’t spend a bit more time putting some meat on this new addition to the Metal Gear canon’s bones.

Simon Munk

The gnashing teeth emerging from a slathering black mouth ‑ HR Giger and Ridley Scott's Alien design remains one of the most horrific creations of cinema: an iconic image of vagina dentata body horror and a genetically modified unstoppable bogeyman for a modern age. The film was no one-off, however.

Helen K Parker

Poor, poor Isaac Clarke. Life has been tough for the unluckiest space engineer in the history of space engineering; not only has his girlfriend dumped him and got herself lost trying to track down the origin of the markers, but the insane cult of Unitology is attempting to blow him to smithereens. As if that wasn’t bad enough, the last of the Earthgov forces has dragged him at gunpoint to follow in his ex’s footsteps to a mysterious snowball planet called Tau Voltanis.